Balls system
Score Like a Cricket Champion
At Turbo Cricket Fantasy, the thrill of fantasy cricket comes from understanding the game’s mechanics. Our Balls System rewards you for every key moment of the match. From runs to wickets, bonuses, and strike rates, our detailed points system ensures every player’s contribution counts. Here’s your go-to guide to score big and craft the perfect fantasy team.
Batting Point System |
|
Action | Points |
Every 2 runs | +1 |
Six (6 runs) | +2 |
Four (4 runs) | +1 |
Half-century (50 runs) | +5 |
Century (100 runs) | +10 |
Not Out | +5 |
Strike Rate > 100 | +3 |
Strike Rate < 50 | -2 |
Wicket Lost | -5 |
Strike Rate & Economy Rate Points | |
Strike Rate Over 170 | 6 |
Strike Rate Between 150.01 to 170 | 4 |
Strike Rate Between 130 to 150 | 2 |
Strike Rate Between 60 to 70 | -2 |
Strike Rate Between 50 to 59.99 | -4 |
Strike Rate Less than 50 | -6 |
Bowling Point System |
|
Action | Points |
Wicket | +10 |
Wicket via LBW or Bowling | +15 |
Wicket via Catch | +5 |
Maiden Over | +4 |
Hat-trick | +20 |
Five-wicket haul | +10 |
Economy Rate < 4 | +5 |
Economy Rate > 9 | -3 |
Team Performance Point System |
|
Action | Points |
Team Victory | +10 |
Chasing within 15 overs | +5 |
Large Win (Winning margin > 50 runs) | +7 |
Draw or Loss | -10 |
Bonus Points |
|
Action | Points |
Man of the Match | +20 |
Fantasy Team Captain | 2x points |
Use these scoring details to shape your team’s success. Whether you’re choosing players based on batting or bowling stats, every point matters, and with Turbo Cricket Fantasy, your strategy can lead to victory.
Score Like a Cricket Champion
At Turbo Cricket Fantasy, the thrill of fantasy cricket comes from understanding the game’s mechanics. Our Balls System rewards you for every key moment of the match. From runs to wickets, bonuses, and strike rates, our detailed points system ensures every player’s contribution counts. Here’s your go-to guide to score big and craft the perfect fantasy team.
Batting Point System |
|
Action |
Points |
Every 2 runs |
+1 |
Six (6 runs) |
+2 |
Four (4 runs) |
+1 |
Half-century (50 runs) |
+5 |
Century (100 runs) |
+10 |
Not Out |
+5 |
Strike Rate > 100 |
+3 |
Strike Rate < 50 |
-2 |
Wicket Lost |
-5 |
Strike Rate & Economy Rate Points |
|
Strike Rate Over 170 |
6 |
Strike Rate Between 150.01 to 170 |
4 |
Strike Rate Between 130 to 150 |
2 |
Strike Rate Between 60 to 70 |
-2 |
Strike Rate Between 50 to 59.99 |
-4 |
Strike Rate Less than 50 |
-6 |
Bowling Point System |
|
Action |
Points |
Wicket |
+10 |
Wicket via LBW or Bowling |
+15 |
Wicket via Catch |
+5 |
Maiden Over |
+4 |
Hat-trick |
+20 |
Five-wicket haul |
+10 |
Economy Rate < 4 |
+5 |
Economy Rate > 9 |
-3 |
Team Performance Point System |
|
Action |
Points |
Team Victory |
+10 |
Chasing within 15 overs |
+5 |
Large Win (Winning margin > 50 runs) |
+7 |
Draw or Loss |
-10 |
Bonus Points |
|
Action |
Points |
Man of the Match |
+20 |
Fantasy Team Captain |
2x points |
Use these scoring details to shape your team’s success. Whether you’re choosing players based on batting or bowling stats, every point matters, and with Turbo Cricket Fantasy, your strategy can lead to victory.